using Godot;
using System;

public class Globals : Node
{
    public override void _Ready()
    {
        // Array of languages in the game
        translations = TranslationServer.GetLoadedLocales();
    }

    // In-game mechanical/feature variables
    [Export]
    public bool canMove = true;

    [Export]
    public bool canInteract = false;

    [Export]
    public bool rpgMode = true;

    // Settings
    //

    // In-game special unlocks

    [Export]
    public bool playerNearSign1 = false;

    Godot.Collections.Array translations;

    [Export]
    public bool isArabic = false;


    // Translation


    // In-game events

    public void haltPlayerMotion()
    {
        canInteract = false;
        canMove = false;
    }
}
